Wanted: time travel agent. Who hasn’t wanted to travel into the past and have a quiet look around? Unfortunately that’s not on the cards here: as T.I.M.E. Agency specialists, players are tasked with keeping order in the fabric of time, by eliminating outside disruptions and dangers. Occupying local host bodies, players put right mysterious incidents in the past and alternate realities. And if time runs out? No problem, just start the mission again. This time, however, players have a bit more pre-knowledge and so can sidestep hurdles and outwit enemies. Thrilling crime cases and shadowy mysteries unfurl in exciting locations, which can only be dealt with by working together. The game’s tight narrative results in an immersive playing experience.
Our Short Video:
Reasons for the jury’s decision:
Time travel holds a fascination for film and literature – T.I.M.E. Stories now brings this theme to the world of tabletop games. The innovative and sweeping concept allows the players to immerse themselves in a wide variety of scenarios and to solve mysterious puzzles. If time runs out they use the knowledge they’ve previously gained in the next run. This is how T.I.M.E. Stories creates a thrilling group experience that swings between crime thriller and role-playing game, between past and future.