Over 900 species of birds are native to North America and just under a fifth of these take flight in designer Elizabeth Hargrave’s optimisation game Wingspan; from the red-bellied woodpecker to the purple gallinule. Attracting a bird to your aviary means you can play the corresponding …
Read more
In ancient Egypt Queen Nefertiti and King Akhenaten are competing for building resources to build their monuments. They place workers in the nine spaces of the harbour grid in order to get new wares. As soon as at least two figures are present in a row …
Read more
We are developing city districts in ancient Rome, creating farmed landscapes and buildings which produce wares or enable other advancements. How you organise your own buildings on your own district map is determined by your own individual requirements. The availability of building tiles, however, is limited …
Read more
A golden watch, looted in Poland during the Second World War, appears over 70 years later in an American auction house. The players, as detectives from the newly-founded Antares Investigation Agency, have to work together to find out how this has happened. But that’s just the …
Read more
Who would have thought it? Teamwork really does make the dream work. In this case the dream of constructing landmarks and impressing the king. In the worker placement game Architects of the West Kingdom, players’ actions are stronger the more workers they have on that particular …
Read more
The farmlands on the North Sea coast are supposed to be protected by a dike. But will it be tall enough? It all depends on the unpredictability of nature and on the team spirit of the farmers there. In the strategy game Lowlands, players have to …
Read more
In the footsteps of the great inventor, players in Newton take on the guise of ambitious scientists. They take research trips, complete courses of study and create their own libraries. A clever card mechanics means that each action is made stronger the more times it is …
Read more
In the tactical card game Paper Tales, players construct kingdoms whose subjects will age and, as a rule, only survive two of the four total rounds. Is that not a bit merciless? No, it results in a dynamic and changing game that will take several plays …
Read more