In the tactical card game Paper Tales, players construct kingdoms whose subjects will age and, as a rule, only survive two of the four total rounds. Is that not a bit merciless? No, it results in a dynamic and changing game that will take several plays …
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In the tactical tile-laying game Azul, the Portuguese King Manuel I commissions craftsmen to decorate the walls of his palace with beautiful mosaics. They can’t just use any old tiles: they need the so-called ‘Azulejos’. Beneath the simple action of laying tiles burns a fierce competition …
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In the race and collection game Luxor, players enter an ancient Egyptian temple with their team of adventurers and make their way along its corridors to the tomb of the Pharaoh. The route to the centre is already lined with valuable vases, statues, jewellery and other …
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Mandrake root, ghost breath and toadstool. As quack doctors, players brew up new potions out of all sorts of unusual ingredients. These potions aren’t prepared according to some strict recipe but rather through pure chance: each player gradually draws ingredients out of their own mixed up …
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Ein Segelschiff hat vor der Vulkaninsel Santa Cruz den Anker geworfen. Die Ankömmlinge beginnen, das Eiland zu erkunden: am Strand sowie auf Flüssen und Wegen. Sie errichten Häuser, Kirchen und Leuchttürme, erschließen Rohstoffe wie Gold und Zucker. Jedem Entdecker steht dafür ein unterschiedlich zusammengestelltes Baukartenset zur …
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In this communication game, two teams compete simultaneously to guess the same concept. The quickest team scores the points. Each group can only see the word cards chosen by the storyteller on their team. Verbal clues are taboo. And the cards contain a limited vocabulary of …
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The display of black varnished, brightly patterned wooden blocks on the table grows quickly. In each row you may only place blocks with the same pattern but of a different colour. Or different patterns in the same colour: for example circle, square and star in red. …
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One player describes, all the others draw: using more or fewer words, the art director describes the artwork in his or her hand. The artists aren’t expected to create identical duplicates, that’s not what this game’s about. The time is quickly up then with great anticipation …
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Karawanen von Kaufmannsfamilien sind unterwegs zwischen Bosporus und China oder Ägypten und Indien. Auf der großen Landkarte machen sie Geschäfte, indem sie Städte erreichen oder Handelsverbindungen miteinander eingehen. Die Spielerinnen und Spieler steuern sie: Zunächst heiraten sie in verschiedene der Familien ein. Danach dürfen sie die …
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