Search
Search Menu

Codenames

Codenames

The heads of two rival secret agencies want to inform their respective team members which agents belong to their organisation. As their enemies are listening in, they’ll take turns to find associations to describe their spies’ code names. Only the minimum of information may be transmitted: just a single word and a corresponding number. The latter gives a clue as to how many code names of their own spies are related to this word. The more, the better. Only the spy masters can see a matrix which shows which of the 25 word cards on the table relate to secret agents or just innocent bystanders. “Tree – 3” could indicate “Bark”, “Trunk” and “Apple”. Will my team get that? An incorrect guess ends a team’s turn. Who will be the first to locate all their friendly agents? But be careful! There’s an assassin lurking somewhere…

Short Video:

Jury statement
One game of Codenames is often followed by a second. And then a third, then a fourth. This association game is so spell-binding that it’s hard to break away from it. To describe as many words as possible using just one term, without giving anything away to the opposition, is like a puzzle you just have to solve. Good variants for two or three players make this team game a fully rounded experience. If you like juggling with language, you’ll love Codenames.